Tuesday, October 21, 2014

Running WotRP at Big Bad Con - After Action Report

I wrote an adventure for Warriors of the Red Planet to run at Big Bad Con over the weekend. It was a good time, the players - as players tend to do - did unexpected and very clever things.

The adventure was designed "sandbox" style, not as a railroad. So it is more like an adventure location, than a linear adventure. Though it does have a series of events that happen roughly in order. There are some Lovecraftian influences, quite a bit of Gygax (Forgotten Temple of Tharizdun to be exact), and of course plenty of Burroughs.

The player's managed to avoid the final encounter and the big aerial battle at the end I was planning on, so it ended about a half hour earlier then intended. I collected the playtest notes and am in the process of incorporating them, and tightening up the adventure all around. I'm considering making it available for sale if there is any interest in it.

Spoilers ahead (mouse over to read)
Set on Barsoom, though designed to be placed on any alien world, an ancient vault has been discovered where a mad scientist is creating mechanical soldiers and building an army to conquer Helium and beyond. The mad scientist is trying to awaken an ancient evil that could make his army unstoppable. The mechanical army is actually made of captives who are processed using bicmechanical weird science. K'Ral is an ancient scientist who first discovered this biomechanical technology, but he was overcome by enemies and imprisoned in permanent stasis within the vault. Inside the vault is a huge complex with slave pens, a laboratory, a factory, an arboretum, and a fleet of airships in a hanger, including a powerful battleship that is designed to be K'Ral's flagship when he is awakened.

Wednesday, October 15, 2014

Chainmail Reformatted - Revisiting an Old Friend

I was recently rereading Chainmail and realizing my copy is getting a little battered. I thought it would be a good idea to type it into a text document and lay it out so I could print a copy and that way keep the original safe. In same ways its a little like a parody of what Wizards has been doing lately with all their reprints and special editions of old out of print products. Except this is more useful, since Chainmail has been increasingly difficult to get a hold of, and it wasn't like it had the best printing quality to begin with.
This is what the final result turned out like:
I've been posting the work in progress on the Original D&D discussion board here: http://odd74.proboards.com/thread/10407/reformatting-chainmail

Sunday, June 29, 2014

Warriors of the Red Planet RPG now available

-Whew-! That was a fair bit of work, but Warriors of the Red Planet RPG is now online ready for purchase. I decided to go with Lulu for now.

Remember this is a Beta edition, it has gone through multiple edits, still you may find occasional typos, some unclear passages, and some areas that could use a little more fleshing out. But it is at the point where it needs to be viewed and played by more people so we can get that feedback. (and please, discuss your experience with WotRP on our forum here: Platemail Forum)

While it may not yet be absolutely perfect, it is a damn fun read and I think you'll have a blast.

Right now it is only available as a print-on-demand book, but I verified the quality is very good. You will be happy to have this in your library.

For information on where to get it please visit the Studio Denmark blog.

Thursday, June 5, 2014

Post Kublacon Thoughts

Kublacon is my favorite gaming convention in the San Francisco bay area, and this year was no exception. The show, by all accounts, broke attendance records and there was a lot of activity at our booth all weekend.

Warriors of the Red Planet RPG did very well. For more details go to the Studio Denmark blog here.

Thursday, May 22, 2014

Warriors of the Red Planet at last

I'll be at Kublacon Game Convention in Burlingame CA this weekend. I have Warriors of the Red Planet RPG (beta edition) available at my table, along with a limited edition portfolio of 5 paintings inspired by Princess of Mars and used in the WotRP RPG.
If you plan to attend or are in the area stop by and say hi.


Thursday, April 10, 2014

This blog has moved

To here: Studio Denmark Blog

For a few years now I have been maintaining 3 blogs:

OEF: (this one) a general game design blog that talks mostly about classic games from the 70's and early 80's from a modern POV.

Dungeoneer: a game design blog dedicated to my first published game Dungeoneer which was published in 2003 and is still going strong.

Art Blog: a blog devoted to my sketches, work in progress, thoughts about art, illustration, and conceptual design and occasional finished art work. Not really a portfolio site (for that go to thomasdenmark.com), but you could get some insight into my work and process.

Well, I've decided to merge those 3 blogs into this one. Studio Denmark is my imprint from which I publish art books, games, and various other products mostly for trade shows, some for publishers, and hopefully some soon for retail. So it might seem eclectic as I talk about art in one post, game design in another, and who knows what in the next. But it will reflect my interests and hopefully be of some value to professionals, or aspiring artists and designers, interested in illustration, concept art, or game design.