Monday, November 16, 2015


For Warriors of the Red Planet, here is a new drawing of a Caldane and its steed. And the write up of their stats.

AC: 8 [12]
HD: 2+2
Atk: 2 pincers
Dmg: 1d2 each
Save: M3
Move: 60’
Unmounted, Caldanes resemble fleshy, goggle-eyed heads that run about on scrabbling crablegs and waving claws. Typically, however, they are mounted on a Caldane Steed (see below), and their statistics will not come into play unless the steed is killed or the Caldane intentionally leaves the creature. Caldanes consider themselves to be the apex of evolution, are fixated on the preeminence of logic, and can fix their gaze upon an intelligent being, controlling it if a save (at +2) is failed.

Caldane Steed
AC: 7 [13]
HD: 3
Atk: 2 fists or 1 weapon
Dmg: 1d3 each or as weapon
Save: F2
Move: 120’

Caldane Steeds look like muscular, headless humans, and are controlled through direct spinal contact with a Caldane rider.

Tuesday, October 27, 2015

Dire Stirge

A dire stirge’s coloration is dark red with a dirty yellow underside. The proboscis is blood red at the tip, fading to deep satin black at its base.

A dire stirge’s body is about 2 foot long, with a wingspan of about 4 feet. It weighs about 2.5 pounds.

A dire stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. If a stirge hits, it uses its powerful clawed feet to latch onto the opponent’s body. An attached stirge is effectively grappling its prey.

A dire stirge drains blood, dealing 2d4 points of damage in any round when it begins its turn attached to a victim. Once it has its fill (around 8-16hp of damage), it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.

A day of rest and eating will replenish half the hit points lost.

Friday, September 25, 2015

Wednesday, September 16, 2015

Movie Maps

Illustrator and map creator extraordinaire Andrew Degraff has created these compelling Movie Maps detailing out their plots in a visual fashion. The Star Wars and Alien maps are out of this world. Check out this one for Lord of the Rings.

When I first saw them I thought they were created digitally, but he has some step-by-steps that show how he paints them in gouache. The map for Goonies looks like a classic dungeon crawl!

These are inspiring works of art if you love maps like I do. Go take a look:

Tuesday, September 15, 2015

Monday, September 14, 2015

Guardians preview - Ghostblood

Guardians project update.

Writing and design are complete. Layout has just been finalized. Now I am working on filling all the spaces in layout with art. Guardians is very near publication.

In order to create a compelling super hero world there needs to be lots of heroes and villains for the gamemaster to work with. Using the Guardians rules set several NPC's have been generated for the GM to use in his/her sandbox campaign world with some modification or as is.

This NPC, GhostBlood, is a useful character that could be used as an antagonist or as an ally or even as a pre-generated hero character for players to start with immediately.

Some notes about the art. I've been studying comics from the mid 70's with some great diligence. This was a time that some truly legendary comics artists were working such as Steve Ditko, John Buscema, and of course Jack Kirby. I've chosen to do some traditional inkwork to emulate the era, and for this post using some halftone filters to simulate the printing from that era.

Supernatural Super-Agent (7th level)

Str 11 (0), Int 9 (0), Wis 18 (+3), Dex 28 (+6), Con 11 (0), Cha 20 (+4)

Class Abilities: Assassin, Dark Fighting, Surprise Attack.

Powers: Projectile Fire, Psychic Weapon, Super Charisma, Super Dexterity, Superior Intangibility, Super Jumping. Features: Danger Sense, Heightened Smell, +2 Wisdom.

Gifts: 1 Gadget Point, Paragon.

Limits: Bound (serve the Shadow Hounds); Depowered by Holy Symbols and Sanctified Ground.

Issues: Duty

Gadgets: “Shadowcloak” (wearable gadget: Teleport).

Equipment: Ballistic body suit, 3 smoke grenades.

HP 39. EP 9. AC 21.

Ghost Blood is a member of the Wraith Brotherhood, an order of magical assassin/martial artists who walk the path between life and death. He can walk through walls, track like a bloodhound and conjure a psychic sword or fire darts made of his own blood!